CD Projekt RED’s free PS5 Pro patch gives Cyberpunk 2077 one of its biggest console visual upgrades yet, adding a true three-mode setup to Night City with higher frame-rate headroom and broader ray-tracing features.
CD Projekt RED released a free PlayStation 5 Pro update for Cyberpunk 2077, adding three graphics modes, faster performance and broader ray tracing support for Sony’s upgraded console, April 8, 2026. The patch gives PS5 Pro players a wider spread between maximum image quality, a 60-FPS ray-tracing option and a performance mode that can climb to 90 FPS on compatible VRR displays.
According to a PlayStation Blog post, the update pairs PlayStation Spectral Super Resolution with expanded ray-tracing features to sharpen Night City on PS5 Pro. CD Projekt RED says the upgrade is built around three distinct presets rather than a single compromise setting, which is a meaningful shift for a game that has long doubled as both an RPG and a graphics showcase.
Cyberpunk 2077 PS5 Pro update adds three distinct graphics modes
The official patch breakdown lays out the choices clearly:
- Performance: targets 60 FPS on standard displays and up to 90 FPS on VRR-enabled screens.
- Ray Tracing: CD Projekt RED’s recommended default on PS5 Pro, with ray-traced reflections on vehicle paint and transparent objects, plus ray-traced shadows, at a stable 60 FPS.
- Ray Tracing Pro: the most demanding mode, adding ray-traced skylight, emissive lighting and ambient occlusion, while targeting 40 FPS on compatible high-refresh-rate displays or 30 FPS otherwise.
Compared with the dedicated PS5 release from 2022, which split the game into two graphics modes, this update gives players a more granular choice between speed and image quality. The extra option matters because it creates a clearer middle ground: a ray-traced 60-FPS setting for players who want visual gains without dropping into a 30-FPS experience.
Why this PS5 Pro patch matters
On paper, this is the broadest console visual upgrade Cyberpunk 2077 has received so far. In CD Projekt’s press release, the studio says the patch is using upgraded PSSR, smoother performance and expanded ray tracing to make fuller use of the PS5 Pro hardware. That matters because Night City has always been one of the clearest stress tests for lighting, reflections and dense urban detail, so even relatively targeted improvements tend to stand out.
There is also a value angle here. CD Projekt RED says the base game is currently included for PlayStation Plus Extra and Premium members, which lowers the barrier for PS5 Pro owners who never revisited the game after its troubled launch period or who simply want to see how far the console version has come.
How the game got here
This patch lands at the end of a much longer rebuild. Cyberpunk 2077 first got its dedicated PS5 version through the PS5 next-gen update in February 2022, which introduced separate Performance and Ray Tracing modes for current-generation consoles. CD Projekt RED followed that with Update 2.2 in December 2024, expanding customization and Photo Mode, and then Update 2.3 in July 2025, which added new vehicles, AutoDrive and Delamain cabs.
Seen in that context, the PS5 Pro patch feels less like a late bonus and more like the latest step in a years-long effort to keep reworking Night City for newer hardware. It will not rewrite the game’s history, but it does give Cyberpunk 2077 one of its strongest console cases yet for a return trip.

